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Ruins & Expeditions (Root: The Roleplaying Game)

Ruins & Expeditions (Root: The Roleplaying Game)

Deep beneath the Woodland, in places long forgotten by fox, mouse, and bird alike, the ruins wait. Ruins & Expeditions cracks open those hidden corners of Root: The Roleplaying Game, handing your table a whole new reason to grab their gear and go looking for trouble.

This hardcover supplement is built for the players who always wondered what was past the edge of the map. Six new vagabond playbooks join the crew: the Dealer, the Gourmand, the Hunter, the Nomad, the Orphan, and the Scourge, each one a different kind of outsider carving out a place in a world that was never built with them in mind. Whether your table gravitates toward scrappy underdogs, found family, or characters who simply refuse to fit the mold the Woodland expects of them, there is a playbook here that fits.

Two new factions, the Hundreds and the Keepers in Iron, bring fresh faction mechanics to the expanded faction turn, giving GMs more moving pieces and more reasons for the world to feel alive between sessions. Expanded rules for ruins, relics, and giant monsters mean expeditions actually feel dangerous, with dozens of additional moves, tags, weapon skills, roguish feats, natures, drives, connections, and pre-made gear to pull from at the table.

Three new clearings, Longbarrow Crag, Pricklegrass Marsh, and Ricklebell Falls, are ready-built for adventures centered on ruins, relics, and monsters, so you can drop this straight into an existing campaign or use it as the backbone for a brand new one.

Full color interior art by Kyle Ferrin, a silk bookmark, and a free PDF via DriveThruRPG round out this 6" x 9" hardcover. Requires the Root: The Roleplaying Game core book to play.

Regular price $39.99 USD
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